package com.yanqu.road.entity.activity.yearMaster;

public class YearMasterBossStateConfig {
    private int state;   //状态id
    private int bloodPercent; //血量百分比
    private int additionPercent; //加成百分比
    private int additionTypeId;  // 锣鼓/绣球啥的


    public int getAdditionTypeId() {
        return additionTypeId;
    }

    public void setAdditionTypeId(int additionTypeId) {
        this.additionTypeId = additionTypeId;
    }

    public int getState() {
        return state;
    }

    public void setState(int state) {
        this.state = state;
    }

    public int getBloodPercent() {
        return bloodPercent;
    }

    public void setBloodPercent(int bloodPercent) {
        this.bloodPercent = bloodPercent;
    }

    public int getAdditionPercent() {
        return additionPercent;
    }

    public void setAdditionPercent(int additionPercent) {
        this.additionPercent = additionPercent;
    }

}
